Comics Startup 101: Legal and Business Tips for the Independent Comics Creator
Part 6: Protecting Your Intellectual Property
This post is part of a series that grew out of my Comics Startup 101 panel I presented with comics creators at various comic book conventions around the Midwest. You can find the first post discussing doing a clearance search here, the second post discussing choosing a business entity here, the third post discussing contracts (part I) here, the fourth post discussing contracts (part II) here, and the fifth post discussing an overview of intellectual property here. Today, we will discuss ways to protect your intellectual property.
Protecting Your Intellectual Property
1)
Copyright
As
I mentioned in the Intellectual Property Overview post, a copyright is any “original works of authorship fixed in any
tangible medium of expression.”[1]
The comic that you are creating, when finished and offered for sale, is a
copyrighted work, and the entire work is protected under U.S. copyright law.
An
important decision will need to be made about if and when you want to apply for
copyright registration with the U.S. Copyright Office. You may register a
copyright at any time. However, you must register it within three months of its
first publication in order to be granted full copyright protection, including
statutory damages. If you register a work after this time-frame, you are only
entitled to actual damages. The cost to register a copyright can vary from as little as $35 to as much as $85 or more, depending on the work you are seeking to register and depending on the method you choose to register, i.e., electronic versus paper registration. If you can afford to register your work with the Copyright Office, it is best to do so as soon as the work is published.
2)
Trademark
When
starting your new business and comic, you may be creating trademarks. If you
have adopted a business name, it might be a trademark. For example, Marvel,[2]
DC,[3]
Image,[4]
and Top Cow,[5]
all are registered trademarks.
In
addition to your business, the title of the comics you are publishing may be
entitled to trademark protection. Some recent examples of trademarked titles from
Robert Kirkman’s stable of comics include The Walking Dead,[6]
Thief of Thieves,[7]
and Super Dinosaur.[8]
If
your comic becomes successful enough that you start to produce merchandise
bearing your creations, then you may be able to register additional trademarks
associated with those goods. For examples, see the discussion of the Superman trademark registrations in the Intellectual Property Overview post.
As
stated above, you may register a trademark with the USPTO at any time. Before
you start publishing your comic, you may also file an intent-to-use application
to reserve your rights to your prospective trademarks. You may also file at any
time after you have begun to use the trademark in commerce. Keep in mind,
however, that federal trademark registrations can be costly. The filing fee per
class of goods or services is $325 or higher, and there are additional fees for
the renewals of your trademark.[9] This
is in addition to any attorney fees you may encounter, and if there are issues
registering your trademark, the cost could escalate even higher.
3)
Domains
Generally
speaking, domain names are not considered intellectual property, but I believe
they play an important role in today’s intellectual property protection and
enforcement strategies. In my post on doing a clearance search, I mentioned that you
should check domain registries as part of your clearance search. This will help
identify possible existing conflicts. At the same time, if you are committed to
using the names you have selected for your comic and your business, this is a
great time to lock up those domains. You do not want someone else coming along
later and registering a domain using the name of your comic or business. While
it is possible to challenge a later registration, it can be costly,
time-consuming, and it is not always possible to recapture a domain. If you can
afford it, it is best to spend the money early and secure the domain name
rights to the names you are planning to use for your comic and your business.
[1]
17 U.S.C. §102(a).
[2]
Trad. Reg. No. 0870506, Registered June 3, 1969.
[3]
Trad. Reg. No. 1003409, Registered January 28, 1975.
[4]
Trad. Reg. No. 1884871, Registered March 21, 1995.
[5]
Trad. Reg. No. 2120058, Registered December 9, 1997.
[6]
Trad. Reg. No. 4443715, Registered December 3, 2103.
[7]
Trad. Reg. No. 4430107, Registered November 5, 2013.
[8]
Trad. Reg. No. 4149779, Registered May 29, 2012.
[9]See Trademark Processing Fees, USPTO, http://www.uspto.gov/learning-and-resources/fees-and-payment/uspto-fee-schedule#TM%20Process%20Fee
(last visited April 21, 2016).
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